The station - Unreal 4

Hey guys ! I share my last personal work , I wanted to training tiling, trim skills and starting to learn Substance DESIGNER with this work.

All the scene is composed of full tileables materials and trims with some decals, only few props have unique textures like the barrel.
I used Zbrush / Painter for the rocks.
I also used megascan for the decals.

All dynamical light.

Hope you like it !

Buffer overview

Buffer overview

Kit and materials

Kit and materials